Disclaimer:

All players who participate in RAD Leagues, Tournaments, and Special Events must follow all rules, regulations, and codes of conduct set forth by RAD League or could face disciplinary action resulting in game ejection or even expulsion from all RAD League activities. In addition, no refunds will be administered to those who are expelled from competition due to disciplinary action.

 

Equipment:

RAD League encourages you to have fun and wear costumes however please note that there are some rules regarding outfits during gameplay. Important: Clothes count as the body. If the ball hits your clothing, YOU ARE OUT.

Costumes cannot contain pieces that could inhibit or injure the other players on the court with you. The costume may also not inhibit your eyesight in any way. RAD League cannot allow any costumes that might cause overheating, nausea, dehydration, or heatstroke so please make sure that your costume is breathable.

Shoes – RAD League insists that you wear non-scuff athletic shoes. No, flip-flops, sandals, dress shoes, boots, or bare feet will be allowed.

Safety Gear – Any protective sports gear that makes you feel safer is encouraged. Sports goggles, braces, compression bands, athletic tape, and kneepads are all acceptable and widely used. No full gloves of any kind may be worn during league events and no material meant to add adhesive abilities to the hands or body is allowed.

 

You are out when:

A player is declared “out” when they have been eliminated from game play. The following list are ways to be eliminated.

  • A ball thrown at you by an opposing team’s player makes contact with you or your clothing without being caught.
  • An opposing team’s player catches a ball thrown by you.
  • You cross the center line, entering the opposing team’s court.
  • You jump or dodge out of bounds.
  • You may also be eliminated from play by any ref that deems you to be demonstrating any unsportsmanlike conduct.

 

Throwing:

A ball may only be considered “thrown” when propelled by hand. Balls may not be kicked, punched, or projected in any other way. If a ball is deemed in violation of the above rule, it will result in a dead ball and loss of possession.

Pinching:

RAD League defines pinching as “Squeezing or manipulation of a ball that results in rubber on rubber contact.” Pinching is NOT ALLOWED during any RAD play and repeated violation of this rule may result in disqualification.

 

Headshots:

A “headshot” is any ball contact that results from any direct, unimpeded throw from one player’s hand to an opposing player’s head. A throw will also be deemed a headshot if it hits the hat of any player as long as the hat is a form fitting athletic hat.

A headshot will immediately result in a dead ball and a pause in play to check on the player hit. The player hit has two minutes to step off the court and gather themselves to make sure they are ready to return to the game. If all other players are eliminated from play before the affected player comes back in, that game will be declared officially over. In most cases, headshots do not result in elimination of the player hit but there are a few exceptions.

Firstly, any ball that is deflected off of a live player, another part of your body, or a ball deflection to the head, does not count as a headshot.

Secondly, a person hit in the head will be eliminated if they have three points of contact on any surface.

 

Three Point of Contact:

A point of contact is any foot, knee, hand, elbow, etc. that is in contact with the floor or the wall. Sitting on the floor, even if it’s just dat booty, will be considered 3-points. If a player has 3 points of contact and is hit in the head, it will result in being eliminated from the game.

During all RAD play, consequent headshots will result in being ejected from the game and possibly the match. The punishment will go as follows

1st Headshot – Ejection from Game with ability to be caught back in

2nd Headshot – Ejection from Game without being eligible to come back in

3rd Headshot – Ejection from match. Player will be asked to leave for the night.

Any player that is ejected from multiple weeks of play is subject to ejection from the league and forfeiture of league fee reimbursement and may be barred from future play.

Intentionally using your head to block a thrown ball will not be considered a headshot, that player will be warned, and then be subject to disqualification.

If a player catches a ball against their face, that ball will be considered a catch, eliminating the opposing player that threw the ball.

 

Deflections/Blocking

If a player is in possession of one or more balls, they may use them to block any ball that is thrown at them by the opposing team. Any player attempting to block a ball must retain possession of their ball(s) immediately after deflecting the live ball. Failure to maintain possession will result in that player being out.

Be aware that a deflected ball is still live, and any teammate hit by the ball before being deemed a dead ball, will be eliminated.

Deflections may occur from a player blocking with a ball, or a player being hit and the ball remaining live.

 

Catching

A catch occurs when a player catches a live ball thrown by an opposing player. When a catch occurs, not only is the opposing player (thrower) out, but the team whose player caught the ball is allowed to bring the first player in their outline back into the game.

A catch must meet the following guidelines to be considered valid:

  1. The player must demonstrate control of the ball before releasing it.
  2. The player must have both feet in the field of play
  3. The player must maintain control of any ball already in their possession.
    1. Actively dropping a ball before making a catch will not be subject to this rule

If any of the guidelines are not met, the player attempting the catch is out.

A ball must be caught without it making contact with the floor or part of the building at the same time. If this occurs, it will be considered a “trap” and does not count as a hit or a catch. Both the catcher and the thrower remain in the game.

Let’s get a little technical:

If a player goes out-of-bounds while attempting to catch a ball, he/she must meet the requirements of a catch for it to be considered valid. What this means is that if you catch a ball, with two feet in bounds, but momentum carries you out of bounds – it will be considered a catch and the catching rules apply.

If a player is in mid-air, completes a catch, but lands out of bounds – the play will be considered dead. The thrower, catcher, and anyone the ball might have deflected off of are safe.

Again, if it is deemed that any part of a player attempting a catch was already in contact out of bounds, the catch will not count.

 

Shagging Balls:

SHAGGING BALLS: let’s just keep them in play!
– from out of bounds, you can: roll/toss/hand/bounce balls back onto the court
– bystanders can roll balls back in play
– if a ball is out of bounds on team A’s side, the ball must be returned to team A. A player/bystander cannot shag the ball and give it to team B.
– “Out” players can shag balls on the left side of the court once 3 players are out and in line on the right side of the court. (The 4th ‘out’ player can shag on the left.) Once a catch is made, said 4th player becomes 3rd player and must join the line on the right side of the court.

 

Referees:

Like any sport, referees are used to protect the integrity of the game. Their main goal is to encourage fair play, keep the game moving, and to rule on any unclear plays.

While we have high expectations for our refs at RAD League, everyone must understand that they will not catch every violation or infraction. RAD League heavily depends on each player to police THEIR OWN actions and follow the rules and regulations set forth by the league.

Only Captains may discuss a play or complaint with the refs and must do so in a calm and respectful manner. No other players are allowed to argue or yell at the refs. Any disrespectful behavior towards a ref will result in elimination from the game.

If a player does not understand or has a question about any rule during the game, ask your captain to get clarification during the next break in action. Remember that the refs are actually there to help and want to make every player’s experience a fun one.

All referee calls are final.

 

Penalty Structure:

For most infractions and violations, players will simply receive a verbal warning and no further disciplinary action will be needed. However, for frequent, repeat offenders, the penalty structure is as follows.

  1. Verbal warning – a referee will notify the player of their violation and communicate that a second violation of the same rule will be cause for further disciplinary action.
  2. Elimination from the Game – the infringing player will be eliminated from play and may not return until the start of the next game.
  3. Elimination from the Match – the player will be eliminated from the entire match and not allowed to play again until the following week’s game. If a player earns a match elimination in the last ten minutes of play, that player will also be eliminated from match play the following week.

Penalty Structure (con’t):

  1. Suspension of a match or multiple matches – Match suspensions will not be made by the refs, but by the RAD League commissioners. If a player is suspended from match play they will not be able to attend the match as a player OR as a spectator.
  2. Expulsion from the League – This decision is also made by the RAD League commissioners. If a player is expelled from the league, they are not allowed to participate in any events, tournaments, leagues, or RAD League recesses.

Please Note: If any player takes part in violent behavior and physically tries to injure another player, they will be immediately expelled from the league and criminal charges could be pressed. RAD League’s first priority is to offer a fun and safe experience for its players and violence will not be tolerated. Also, players who are suspended from games or matches, or players who are expelled from the league are not eligible for refunds of any kind.

 

 

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